Gaming the System: Port of Call: The best version you can play

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Saturn Bomberman supports 10 players. Now if only you had 10 friends…

It's business; unless you've hammered out a sweet deal with some company, you're going to want to have your multi-million-dollar game make the rounds on more than just one platform. With hardware differences, no two versions of a game are the same between platforms. There end up being some standout versions, as a result, that really take advantage of their platform's strength.

Doom 64 (1997, N64)
ID Software's Doom has been (unofficially) ported to nearly every platform, even those not traditionally used for gaming, such as high-end DSLR cameras and TI-83 Graphing Calculators. But this 1997 port by Midway really takes the cake for being something else entirely (and actually was, before having the Doom name attached for marketing's sake). The core element of Doom's fast-paced run-and- gun action is the only thing intact in this Nintendo 64 version. Doom 64 sports entirely new levels, music, weapons and, most distinctively, a larger emphasis on the Eldritchian horror direction that makes the original Doom look weak. Largely ignored at the time of its release in the wake of better looking games, Doom 64 has seen some resurgence in the form of cult popularity, with even an unofficial fan port back to the PC, ironically, in the works. Grab this game if you can, it's something different yet familiar all at the same time.

Powerslave (1997, Saturn)
On the PC, Powerslave was a fairly mediocre dated-looking slightly-advanced Duke Nukem 3D clone running on the BUILD engine. On the Saturn, Powerslave was a badass run-and-gun FPS with elaborate trap-laden levels, sharp-looking graphics, and a rather nauseating but realistic camera tilt based on player movement. It's a mindless old-school FPS done right and is an absolute blast to play. The rather unusual (for a video game at least) Ancient Egyptian setting, complete with vengeful gods and lumbering mummies makes for an interesting experience.

Saturn Bomberman (1997, Saturn)
Being an ancient arcade classic, there exists a million versions of Namco's Bomberman. So why choose this obscure port for this rather obscure platform? Simple: multiplayer functionality. No, not two-player co-op or something lame like that. Saturn Bomberman supports 10. TEN players all in one game. Provided you can find 10 Saturn controllers, and 10 expansion ports to daisy-chain together, you'll get an amazing party game, and nine angry losers. No version of Bomberman before or since this one has supported 10 players. Imagine that.

Resident Evil 4 (2014, PC)
The groundbreaking true fourth installment of the Resident Evil survivor horror games has had a strange tour of duty. Out as a GameCube exclusive in 2004, the game was subsequently ported to the PS2 a year later with immensely watered-down graphics and some bonus material tossed in for good measure. Yet another version was released on the Wii in 2007, retaining both the GameCube's crisp graphics and the PS2's extra content. The year 2007 also saw the release of the rather awful PC version, which was a direct port of the PS2 version, lacking even mouse control and converting all the real-time cut-scenes to low-quality pre-rendered videos instead. In a strange yet appreciated move, Capcom has just re-released the game for the PC (on Steam), sporting better visuals than the GameCube/Wii version, keeping those real-time cut scenes and the bonus material from the PS2 version. The ultimate version of Resident Evil 4 can be found in this re-release, now hopefully they can stop porting the damn thing and work on making the Resident Evil games good again.